Capsule Shadows

Landing page for Capsule Shadows in Unreal Engine 4

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As of Unreal Engine 4.11 and later, Capsule Shadows can be used to enable support for soft shadow casting for Skeletal Meshes by using a capsule representation of your character made from a Physics Asset. The soft shadows serve to ground the character in indirectly lit areas and give soft shadows in directly lit areas.

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