Capsule Shadows

Landing page for Capsule Shadows in Unreal Engine 4

Choose your operating system:

Windows

macOS

Linux

On this page

CapsuleShadowsBanner

As of Unreal Engine 4.11 and later, Capsule Shadows can be used to enable support for soft shadow casting for Skeletal Meshes by using a capsule representation of your character made from a Physics Asset. The soft shadows serve to ground the character in indirectly lit areas and give soft shadows in directly lit areas.

Getting Started

Tags
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss