Creation and Import of Destructibles using the NVIDIA APEX Toolset.
Choose your operating system:
Windows
macOS
Linux
NVIDIA PhysX APEX has two file types that Unreal Editor can import, .APX and .APB. Both cloth and destructible meshes can be exported as these file types, but only destructible meshes can be import via the Content Browser. Cloth assets will need to be imported via Persona.
Creation
See the APEX Physics Lab documentation on creating and exporting of APEX assets.
Import
Destructible Assets
In the Content Browser:
Click the
Select the .APX or .APB file(s) you wish to import.
Or
Select your .APX or .APB file(s) file in a Windows File Explorer window.
Click and drag them into the Content Browser in Unreal Editor 4.
Cloth Assets
Click the
Select your Skeletal Mesh that uses the cloth asset.
Double-click the Skeletal Mesh in the Content Browser to open it.
In the Mesh Details panel under the Clothing tab click the
Select the .APX or .APB file(s) you wish to import.
Use the