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Steps
These options create basic collision shapes:
Once a simple collision shape is created, it can be moved, rotated, and scaled into the desired position. You can create more than one collision shape for more complex Static Meshes.
Control |
Action |
---|---|
W, E, R |
Switch between Translation, Rotation, and Scale tools. |
Delete |
Will delete the currently selected Physics Body or Bodies. |
F |
Will focus on the currently selected Physics Body or Bodies. |
Ctrl + Left Click |
Adds a Physics Body to the selection. |
Alt + Left Drag (On a manipulation widget) |
Duplicates a Physics Body. |