Welding Physics Bodies in the Physics Asset Editor

This how-to guide covers the procedure for welding two physics bodies together in the Physics Asset Editor.

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This how-to guide contains the procedures to Weld two or more Physics Bodies together in the Physics Asset Editor .


Welding Physics Bodies will make multiple bodies interact as one, as well as lock together the Skeletal Mesh Joints they are associated with. To Weld one Physics Body to another:

  1. Select 2 or more Physics Bodies using Ctrl + Left Mouse click .

  2. Right-click one of the Physics Bodies to open the Context menu , then under Collision select the Weld option.

Welding Physics Bodies

Any Physics Body welded to the currently selected Physics Body will show in yellow.

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