Physics

Subsystem that calculates collision and simulate physical actors.

Choose your operating system:

Windows

macOS

Linux

Having physics in your game improves the immersion value of every scene because it helps players believe that they are interacting with the simulation and that it is responding in some way. To enhance player immersion, Unreal Engine uses PhysX by default to drive its physical simulation calculations and to perform all collision calculations. The Physics engine subsystem performs accurate collision detection and simulates physical interactions between objects within the world.

Essentials

Clothing Tools

Vehicles

Content Creation

Chaos Physics

Chaos Physics is currently in Beta release.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss