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You can open a Blueprint Class in the Blueprint Editor either by interacting with the asset directly in the Content Browser , or by interacting with an instance of the Blueprint Class that has been placed in your level.
Content Browser
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Double-click on the icon in the Content Browser .
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Right-click on the icon in the Content Browser and under Common , select Edit... .
Level Viewport
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Right-click on an instance of the Blueprint in the level and under Asset , select Edit Blueprint name .
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With an instance of the Blueprint selected, in the Details tab, click on the Edit Blueprint button.
Although these two methods involve menus attached to an individual instance of a Blueprint, please note that any changes made in the Blueprint Editor are made to the Blueprint asset. As a result, the changes will be applied to all instances of the Blueprint.