Opening Blueprint Classes

Guide to opening Blueprint Classes for editing from the Content Browser and the Level Editor

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Windows

macOS

Linux

You can open a Blueprint Class in the Blueprint Editor either by interacting with the asset directly in the Content Browser , or by interacting with an instance of the Blueprint Class that has been placed in your level.

Content Browser

  • Double-click on the icon in the Content Browser .

    Content_browser_blueprints.png

  • Right-click on the icon in the Content Browser and under Common , select Edit... .

    Content_browser_open_bp.png

Level Viewport

  • Right-click on an instance of the Blueprint in the level and under Asset , select Edit Blueprint name .

    level_editor_open_blueprint.png

  • With an instance of the Blueprint selected, in the Details tab, click on the Edit Blueprint button.

    details_panel_edit_blueprint.png

Although these two methods involve menus attached to an individual instance of a Blueprint, please note that any changes made in the Blueprint Editor are made to the Blueprint asset. As a result, the changes will be applied to all instances of the Blueprint.

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