unreal.AIPerceptionStimuliSourceComponent

class unreal.AIPerceptionStimuliSourceComponent(outer=None, name='None')

Bases: unreal.ActorComponent

Gives owning actor a way to auto-register as perception system’s sense stimuli source

C++ Source:

  • Module: AIModule

  • File: AIPerceptionStimuliSourceComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • auto_register_as_source (bool): [Read-Write] Auto Register as Source

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • register_as_source_for_senses (Array(type(Class))): [Read-Write] Register as Source for Senses

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property auto_register_as_source

[Read-Only] Auto Register as Source

Type

(bool)

property register_as_source_for_senses

[Read-Only] Register as Source for Senses

Type

(Array(type(Class)))

register_for_sense(sense_class)None

Registers owning actor as source for specified sense class

Parameters

sense_class (type(Class)) –

register_with_perception_system()None

Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. Note that you don’t have to do it if bAutoRegisterAsSource == true

unregister_from_perception_system()None

Unregister owning actor from being a source of sense stimuli

unregister_from_sense(sense_class)None

Unregisters owning actor from sources list of a specified sense class

Parameters

sense_class (type(Class)) –