Gives owning actor a way to auto-register as perception system’s sense stimuli source
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the component
auto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.
auto_register_as_source(bool): [Read-Write] Auto Register as Source
can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigation
component_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.
editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class
is_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor builds
on_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset
on_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated
primary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Component
register_as_source_for_senses(Array(type(Class))): [Read-Write] Register as Source for Senses
replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
[Read-Only] Register as Source for Senses
register_for_sense(sense_class) → None¶
Registers owning actor as source for specified sense class
register_with_perception_system() → None¶
Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. Note that you don’t have to do it if bAutoRegisterAsSource == true
unregister_from_perception_system() → None¶
Unregister owning actor from being a source of sense stimuli