unreal.AIRequestPriority
¶
-
class
unreal.
AIRequestPriority
¶ Bases:
unreal.EnumBase
EAIRequest Priority
C++ Source:
Module: AIModule
File: AITypes.h
-
HARD_SCRIPT
¶ Actions LDs really want AI to perform.
- Type
2
-
LOGIC
¶ Actions AI wants to do due to its internal logic.
- Type
1
-
REACTION
¶ Actions being result of game-world mechanics, like hit reactions, death, falling, etc. In general things not depending on what AI’s thinking.
- Type
3
-
SOFT_SCRIPT
¶ Actions requested by Level Designers by placing AI-hinting elements on the map.
- Type
0
-
ULTIMATE
¶ Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions).
- Type
4