unreal.AIResource_Logic

class unreal.AIResource_Logic(outer=None, name='None')

Bases: unreal.GameplayTaskResource

AIResource Logic

C++ Source:

  • Module: AIModule

  • File: AIResources.h

Editor Properties: (see get_editor_property/set_editor_property)

  • manual_resource_id (int32): [Read-Write] Overrides AutoResourceID. -1 means auto ID will be applied

  • manually_set_id (bool): [Read-Write] Manually Set ID