unreal.AIResource_Logic
¶
-
class
unreal.
AIResource_Logic
(outer=None, name='None')¶ Bases:
unreal.GameplayTaskResource
AIResource Logic
C++ Source:
Module: AIModule
File: AIResources.h
Editor Properties: (see get_editor_property/set_editor_property)
manual_resource_id
(int32): [Read-Write] Overrides AutoResourceID. -1 means auto ID will be appliedmanually_set_id
(bool): [Read-Write] Manually Set ID