unreal.ARImageUpdatePayload

class unreal.ARImageUpdatePayload(session_payload=[0, None, None], world_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], detected_image=None, estimated_size=[0.0, 0.0])

Bases: unreal.StructBase

ARImage Update Payload

C++ Source:

  • Module: AugmentedReality

  • File: ARComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • detected_image (ARCandidateImage): [Read-Write] Detected Image

  • estimated_size (Vector2D): [Read-Write] Estimated Size

  • session_payload (ARSessionPayload): [Read-Write] Session Payload

  • world_transform (Transform): [Read-Write] World Transform

property detected_image

[Read-Only] Detected Image

Type

(ARCandidateImage)

property estimated_size

[Read-Only] Estimated Size

Type

(Vector2D)

property session_payload

[Read-Only] Session Payload

Type

(ARSessionPayload)

property world_transform

[Read-Only] World Transform

Type

(Transform)