unreal.ARObjectUpdatePayload

class unreal.ARObjectUpdatePayload(world_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.StructBase

ARObject Update Payload

C++ Source:

  • Module: AugmentedReality

  • File: ARComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • world_transform (Transform): [Read-Write] World Transform

property world_transform

[Read-Write] World Transform

Type

(Transform)