unreal.ARObjectUpdatePayload
¶
-
class
unreal.
ARObjectUpdatePayload
(world_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶ Bases:
unreal.StructBase
ARObject Update Payload
C++ Source:
Module: AugmentedReality
File: ARComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
world_transform
(Transform): [Read-Write] World Transform