unreal.AchievementWriteCallbackProxy
¶
-
class
unreal.
AchievementWriteCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.OnlineBlueprintCallProxyBase
Achievement Write Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: AchievementWriteCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(AchievementWriteDelegate): [Read-Write] Called when there is an unsuccessful achievement writeon_success
(AchievementWriteDelegate): [Read-Write] Called when there is a successful achievement write
-
property
on_failure
¶ [Read-Write] Called when there is an unsuccessful achievement write
- Type
-
property
on_success
¶ [Read-Write] Called when there is a successful achievement write
- Type