unreal.ActorGroupingUtils
¶
-
class
unreal.
ActorGroupingUtils
(outer=None, name='None')¶ Bases:
unreal.Object
Helper class for grouping actors in the level editor
C++ Source:
Module: UnrealEd
File: ActorGroupingUtils.h
-
add_selected_to_group
() → None¶ Activates “Add to Group” mode which allows the user to select a group to append current selection
-
classmethod
get
() → ActorGroupingUtils¶ Convenience method for accessing grouping utils in a blueprint or script
- Returns
- Return type
-
group_actors
(actors_to_group) → None¶ Creates a new group from the provided list of actors removing the actors from any existing groups they are already in
-
group_selected
() → None¶ Creates a new group from the current selection removing the actors from any existing groups they are already in
-
remove_selected_from_group
() → None¶ Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.
-
classmethod
set_grouping_active
(grouping_active) → None¶ Set Grouping Active
- Parameters
grouping_active (bool) –
-
ungroup_actors
(actors_to_ungroup) → None¶ Disbands any groups that the provided actors belong to, does not attempt to maintain any hierarchy