unreal.ActorUpdateOverlapsMethod
¶
-
class
unreal.
ActorUpdateOverlapsMethod
¶ Bases:
unreal.EnumBase
Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.
C++ Source:
Module: Engine
File: Actor.h
-
ALWAYS_UPDATE
¶ Use the default value specified by the native class or config value.
- Type
1
-
NEVER_UPDATE
¶ Only update if root component has Movable mobility.
- Type
3
-
ONLY_UPDATE_MOVABLE
¶ Always update overlap state on initialization.
- Type
2
-
USE_CONFIG_DEFAULT
¶ 0