unreal.AdditiveBasePoseType
¶
-
class
unreal.
AdditiveBasePoseType
¶ Bases:
unreal.EnumBase
For an additive animation, indicates what the animation is relative to.
C++ Source:
Module: Engine
File: AnimEnums.h
-
ABPT_ANIM_FRAME
¶ Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).
- Type
3
-
ABPT_ANIM_SCALED
¶ Use a whole animation as a base pose. BasePoseSeq must be set.
- Type
2
-
ABPT_NONE
¶ Will be deprecated.
- Type
0
-
ABPT_REF_POSE
¶ Use the Skeleton’s ref pose as base.
- Type
1