unreal.AdditiveBasePoseType

class unreal.AdditiveBasePoseType

Bases: unreal.EnumBase

For an additive animation, indicates what the animation is relative to.

C++ Source:

  • Module: Engine

  • File: AnimEnums.h

ABPT_ANIM_FRAME

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Type

3

ABPT_ANIM_SCALED

Use a whole animation as a base pose. BasePoseSeq must be set.

Type

2

ABPT_NONE

Will be deprecated.

Type

0

ABPT_REF_POSE

Use the Skeleton’s ref pose as base.

Type

1