unreal.Anchors
¶
-
class
unreal.
Anchors
(minimum=[0.0, 0.0], maximum=[0.0, 0.0])¶ Bases:
unreal.StructBase
Describes how a widget is anchored.
C++ Source:
Module: Slate
File: Anchors.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(Vector2D): [Read-Write] Holds the maximum anchors, right + bottom.minimum
(Vector2D): [Read-Write] Holds the minimum anchors, left + top.