unreal.AnimGraphNode_AssetPlayerBase

class unreal.AnimGraphNode_AssetPlayerBase(outer=None, name='None')

Bases: unreal.AnimGraphNode_Base

Helper / intermediate for asset player graphical nodes

C++ Source:

  • Module: AnimGraph

  • File: AnimGraphNode_AssetPlayerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • property_bindings (Map(Name, AnimGraphNodePropertyBinding)): [Read-Write] Map from property name->binding info

  • show_pin_for_properties (Array(OptionalPinFromProperty)): [Read-Write] Show Pin for Properties

  • sync_group (AnimationGroupReference): [Read-Write] Sync group settings for this player. Sync groups keep related animations with different lengths synchronized.