unreal.AnimGraphNode_PoseDriver
¶
-
class
unreal.
AnimGraphNode_PoseDriver
(outer=None, name='None')¶ Bases:
unreal.AnimGraphNode_PoseHandler
Anim Graph Node Pose Driver
C++ Source:
Module: AnimGraph
File: AnimGraphNode_PoseDriver.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_length
(float): [Read-Write] Length of axis in world units used for debug drawingcone_subdivision
(int32): [Read-Write] Number of subdivisions / lines used when debug drawing a conedraw_debug_cones
(bool): [Read-Write] If checked the cones will be drawn in 3d for debuggingnode
(AnimNode_PoseDriver): [Read-Write] Nodeproperty_bindings
(Map(Name, AnimGraphNodePropertyBinding)): [Read-Write] Map from property name->binding infoshow_pin_for_properties
(Array(OptionalPinFromProperty)): [Read-Write] Show Pin for Propertiessync_group
(AnimationGroupReference): [Read-Write] Sync group settings for this player. Sync groups keep related animations with different lengths synchronized.
-
property
node
¶ [Read-Write] Node
- Type