unreal.AnimGroupRole
¶
-
class
unreal.
AnimGroupRole
¶ Bases:
unreal.EnumBase
EAnim Group Role
C++ Source:
Module: Engine
File: AnimationAsset.h
-
ALWAYS_FOLLOWER
¶ This node will always be a follower (unless there are only followers, in which case the first one ticked wins).
- Type
1
-
ALWAYS_LEADER
¶ This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins).
- Type
2
-
CAN_BE_LEADER
¶ This node can be the leader, as long as it has a higher blend weight than the previous best leader.
- Type
0
-
TRANSITION_FOLLOWER
¶ This node will be excluded from the sync group while blending in. Once blended in it will be a follower until blended out
- Type
4
-
TRANSITION_LEADER
¶ This node will be excluded from the sync group while blending in. Once blended in it will be the sync group leader until blended out
- Type
3