unreal.AnimNode_AssetPlayerBase
¶
-
class
unreal.
AnimNode_AssetPlayerBase
(ignore_for_relevancy_test=False, blend_weight=0.0, internal_time_accumulator=0.0)¶ Bases:
unreal.AnimNode_Base
Base class for any asset playing anim node
C++ Source:
Module: Engine
File: AnimNode_AssetPlayerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight
(float): [Read-Write] Last encountered blendweight for this nodeignore_for_relevancy_test
(bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this nodeinternal_time_accumulator
(float): [Read-Write] Accumulated time used to reference the asset in this node