unreal.AnimNode_AssetPlayerBase

class unreal.AnimNode_AssetPlayerBase(ignore_for_relevancy_test=False, blend_weight=0.0, internal_time_accumulator=0.0)

Bases: unreal.AnimNode_Base

Base class for any asset playing anim node

C++ Source:

  • Module: Engine

  • File: AnimNode_AssetPlayerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] Last encountered blendweight for this node

  • ignore_for_relevancy_test (bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node

  • internal_time_accumulator (float): [Read-Write] Accumulated time used to reference the asset in this node

property blend_weight

[Read-Write] Last encountered blendweight for this node

Type

(float)

property ignore_for_relevancy_test

[Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node

Type

(bool)

property internal_time_accumulator

[Read-Write] Accumulated time used to reference the asset in this node

Type

(float)