unreal.AnimNode_BlendListBase

class unreal.AnimNode_BlendListBase(blend_pose=[], blend_time=[], transition_type=BlendListTransitionType.STANDARD_BLEND)

Bases: unreal.AnimNode_Base

Blend list node; has many children

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendListBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_pose (Array(PoseLink)): [Read-Write] Blend Pose

  • blend_profile (BlendProfile): [Read-Write] Blend Profile

  • blend_time (Array(float)): [Read-Write] Blend Time

  • blend_type (AlphaBlendOption): [Read-Write] Blend Type

  • custom_blend_curve (CurveFloat): [Read-Write] Custom Blend Curve

  • reset_child_on_activation (bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changes

  • transition_type (BlendListTransitionType): [Read-Write] Transition Type

property blend_pose

[Read-Write] Blend Pose

Type

(Array(PoseLink))

property blend_time

[Read-Write] Blend Time

Type

(Array(float))

property transition_type

[Read-Write] Transition Type

Type

(BlendListTransitionType)