unreal.AnimNode_BlendListByInt
¶
-
class
unreal.
AnimNode_BlendListByInt
(blend_pose=[], blend_time=[], transition_type=BlendListTransitionType.STANDARD_BLEND, active_child_index=0)¶ Bases:
unreal.AnimNode_BlendListBase
Blend list node; has many children
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListByInt.h
Editor Properties: (see get_editor_property/set_editor_property)
active_child_index
(int32): [Read-Write] Active Child Indexblend_pose
(Array(PoseLink)): [Read-Write] Blend Poseblend_profile
(BlendProfile): [Read-Write] Blend Profileblend_time
(Array(float)): [Read-Write] Blend Timeblend_type
(AlphaBlendOption): [Read-Write] Blend Typecustom_blend_curve
(CurveFloat): [Read-Write] Custom Blend Curvereset_child_on_activation
(bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changestransition_type
(BlendListTransitionType): [Read-Write] Transition Type
-
property
active_child_index
¶ [Read-Write] Active Child Index
- Type
(int32)