unreal.AnimNode_PoseSnapshot

class unreal.AnimNode_PoseSnapshot(snapshot_name='None', snapshot=[[], [], 'None', 'None', False], mode=SnapshotSourceMode.NAMED_SNAPSHOT)

Bases: unreal.AnimNode_Base

Provide a snapshot pose, either from the internal named pose cache or via a supplied snapshot

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_PoseSnapshot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mode (SnapshotSourceMode): [Read-Write] How to access the snapshot

  • snapshot (PoseSnapshot): [Read-Write] Snapshot to use. This should be populated at first by calling SnapshotPose

  • snapshot_name (Name): [Read-Write] The name of the snapshot previously stored with SavePoseSnapshot

property mode

[Read-Write] How to access the snapshot

Type

(SnapshotSourceMode)

property snapshot

[Read-Write] Snapshot to use. This should be populated at first by calling SnapshotPose

Type

(PoseSnapshot)

property snapshot_name

[Read-Write] The name of the snapshot previously stored with SavePoseSnapshot

Type

(Name)