unreal.AnimNode_SteamVRInputAnimPose
¶
-
class
unreal.
AnimNode_SteamVRInputAnimPose
(motion_range=MotionRange.VR_WITHOUT_CONTROLLER, hand=Hand.VR_LEFT_HAND, hand_skeleton=HandSkeleton.VR_STEAM_VR_HAND_SKELETON, mirror=False, steam_vr_skeletal_transform=[[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]])¶ Bases:
unreal.AnimNode_Base
Custom animation node to retrieve poses from the Skeletal Input System
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: AnimNode_SteamVRInputAnimPose.h
Editor Properties: (see get_editor_property/set_editor_property)
hand
(Hand): [Read-Write] Which hand should the animation node retrieve skeletal input values forhand_skeleton
(HandSkeleton): [Read-Write] What kind of skeleton are we dealing withmirror
(bool): [Read-Write] Should the pose be mirrored so it can be applied to the opposite handmotion_range
(MotionRange): [Read-Write] Range of motion for the skeletal input valuessteam_vr_skeletal_transform
(SteamVRSkeletonTransform): [Read-Write] The UE4 equivalent of the SteamVR Transform values per bone
-
property
hand
¶ [Read-Write] Which hand should the animation node retrieve skeletal input values for
- Type
(Hand)
-
property
hand_skeleton
¶ [Read-Write] What kind of skeleton are we dealing with
- Type
-
property
mirror
¶ [Read-Write] Should the pose be mirrored so it can be applied to the opposite hand
- Type
(bool)
-
property
motion_range
¶ [Read-Write] Range of motion for the skeletal input values
- Type
-
property
steam_vr_skeletal_transform
¶ [Read-Write] The UE4 equivalent of the SteamVR Transform values per bone
- Type