Timed Niagara Effect Notify Allows a looping Niagara effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.
Editor Properties: (see get_editor_property/set_editor_property)
destroy_at_end(bool): [Read-Write] Whether the Niagara system should be immediately destroyed at the end of the notify state or be allowed to finish
location_offset(Vector): [Read-Write] Offset from the socket or bone to place the Niagara system
notify_color(Color): [Read-Write] Color of Notify in editor
rotation_offset(Rotator): [Read-Write] Rotation offset from the socket or bone for the Niagara system
socket_name(Name): [Read-Write] The socket or bone to attach the system to
template(NiagaraSystem): [Read-Write] The niagara system to spawn for the notify state