Timed Particle Effect Notify Allows a looping particle effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.
Editor Properties: (see get_editor_property/set_editor_property)
destroy_at_end(bool): [Read-Write] Whether the particle system should be immediately destroyed at the end of the notify state or be allowed to finish
location_offset(Vector): [Read-Write] Offset from the socket or bone to place the particle system
notify_color(Color): [Read-Write] Color of Notify in editor
ps_template(ParticleSystem): [Read-Write] The particle system to spawn for the notify state
rotation_offset(Rotator): [Read-Write] Rotation offset from the socket or bone for the particle system
socket_name(Name): [Read-Write] The socket or bone to attach the system to