unreal.AnimPhysCollisionType
¶
-
class
unreal.
AnimPhysCollisionType
¶ Bases:
unreal.EnumBase
Anim Phys Collision Type
C++ Source:
Module: Engine
File: AnimPhysicsSolver.h
-
CO_M
¶ Only limit the center of mass from crossing planes.
- Type
0
-
CUSTOM_SPHERE
¶ Use the specified sphere radius to collide with planes.
- Type
1
-
INNER_SPHERE
¶ Use the largest sphere that fits entirely within the body extents to collide with planes.
- Type
2
-
OUTER_SPHERE
¶ Use the smallest sphere that wholely contains the body extents to collide with planes.
- Type
3