unreal.AnimPhysSimSpaceType
¶
-
class
unreal.
AnimPhysSimSpaceType
¶ Bases:
unreal.EnumBase
Anim Phys Sim Space Type
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_AnimDynamics.h
-
ACTOR
¶ Sim origin is the location/orientation of the actor containing the skeletal mesh component.
- Type
1
-
BONE_RELATIVE
¶ Sim origin is the location/orientation of the bone specified in RelativeSpaceBone
- Type
4
-
COMPONENT
¶ Sim origin is the location/orientation of the skeletal mesh component.
- Type
0
-
ROOT_RELATIVE
¶ Sim origin is the location/orientation of the root bone.
- Type
3
-
WORLD
¶ Sim origin is the world origin. Teleporting characters is not recommended in this mode.
- Type
2