unreal.AnimationSharingManager

class unreal.AnimationSharingManager(outer=None, name='None')

Bases: unreal.Object

Animation Sharing Manager

C++ Source:

  • Plugin: AnimationSharing

  • Module: AnimationSharing

  • File: AnimationSharingManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • per_skeleton_data (Array(AnimSharingInstance)): [Read-Only] Sharing data required for the unique Skeleton setups

classmethod animation_sharing_enabled()bool

Returns whether or not the animation sharing is enabled

Returns

Return type

bool

classmethod create_animation_sharing_manager(world_context_object, setup)bool

Create an Animation Sharing Manager using the provided Setup

Parameters
Returns

Return type

bool

classmethod get_animation_sharing_manager(world_context_object)AnimationSharingManager

Returns the AnimationSharing Manager, nullptr if none was set up

Parameters

world_context_object (Object) –

Returns

Return type

AnimationSharingManager

register_actor_with_skeleton_bp(actor, sharing_skeleton)None

Register an Actor with this Animation Sharing manager, according to the SharingSkeleton

Parameters