unreal.AssetActionUtility
¶
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class
unreal.
AssetActionUtility
(outer=None, name='None')¶ Bases:
unreal.EditorUtilityObject
Base class for all asset action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of assets in the content browser.
C++ Source:
Module: Blutility
File: AssetActionUtility.h
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get_supported_class
()¶ Return the class that this asset action supports (if not implemented, it will show up for all asset types)