unreal.AssetImportData
¶
-
class
unreal.
AssetImportData
(outer=None, name='None')¶ Bases:
unreal.Object
todo: Make this class better suited to multiple import paths - maybe have FAssetImportInfo use a map rather than array?
C++ Source:
Module: Engine
File: AssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
source_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
-
get_first_filename
() → str¶ Helper function to return the first filename stored in this data. The resulting filename will be absolute (ie, not relative to the asset).
- Returns
- Return type