unreal.AsyncActionHandleSaveGame
¶
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class
unreal.
AsyncActionHandleSaveGame
(outer=None, name='None')¶ Bases:
unreal.BlueprintAsyncActionBase
Async action to handle async load/save of a USaveGame. This can be subclassed by a specific game
C++ Source:
Module: Engine
File: AsyncActionHandleSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
completed
(OnAsyncHandleSaveGame): [Read-Write] Delegate called when the save/load completes
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property
completed
¶ [Read-Write] Delegate called when the save/load completes
- Type