unreal.AttachLocation
¶
-
class
unreal.
AttachLocation
¶ Bases:
unreal.EnumBase
Deprecated rules for setting transform on attachment, new functions should use FAttachmentTransformRules isntead
C++ Source:
Module: Engine
File: EngineTypes.h
-
KEEP_RELATIVE_OFFSET
¶ Keeps current relative transform as the relative transform to the new parent.
- Type
0
-
KEEP_WORLD_POSITION
¶ Automatically calculates the relative transform such that the attached component maintains the same world transform.
- Type
1
-
SNAP_TO_TARGET
¶ Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.
- Type
2
-
SNAP_TO_TARGET_INCLUDING_SCALE
¶ Snaps entire transform to target, including scale.
- Type
3