unreal.AttachLocationType

class unreal.AttachLocationType

Bases: unreal.EnumBase

deprecated: ‘AttachLocationType’ was renamed to ‘AttachLocation’.

KEEP_RELATIVE_OFFSET

Keeps current relative transform as the relative transform to the new parent.

Type

0

KEEP_WORLD_POSITION

Automatically calculates the relative transform such that the attached component maintains the same world transform.

Type

1

SNAP_TO_TARGET

Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.

Type

2

SNAP_TO_TARGET_INCLUDING_SCALE

Snaps entire transform to target, including scale.

Type

3