unreal.AttachmentRule
¶
-
class
unreal.
AttachmentRule
¶ Bases:
unreal.EnumBase
Rules for attaching components - needs to be kept synced to EDetachmentRule
C++ Source:
Module: Engine
File: EngineTypes.h
-
KEEP_RELATIVE
¶ Keeps current relative transform as the relative transform to the new parent.
- Type
0
-
KEEP_WORLD
¶ Automatically calculates the relative transform such that the attached component maintains the same world transform.
- Type
1
-
SNAP_TO_TARGET
¶ Snaps transform to the attach point
- Type
2