unreal.AttributeBasedFloatCalculationType
¶
-
class
unreal.
AttributeBasedFloatCalculationType
¶ Bases:
unreal.EnumBase
Enumeration outlining the possible attribute based float calculation policies.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
-
ATTRIBUTE_BASE_VALUE
¶ Use the base value of the attribute.
- Type
1
-
ATTRIBUTE_BONUS_MAGNITUDE
¶ Equivalent to (FinalMag - BaseValue).
- Type
2
- Type
Use the “bonus” evaluated magnitude of the attribute
-
ATTRIBUTE_MAGNITUDE
¶ Use the final evaluated magnitude of the attribute.
- Type
0
-
ATTRIBUTE_MAGNITUDE_EVALUATED_UP_TO_CHANNEL
¶ Use a calculated magnitude stopping with the evaluation of the specified “Final Channel”
- Type
3