unreal.AudioComponentParam

class unreal.AudioComponentParam(param_name='None', float_param=0.0, bool_param=False, int_param=0, sound_wave_param=None)

Bases: unreal.StructBase

Struct used for storing one per-instance named parameter for this AudioComponent. Certain nodes in the SoundCue may reference parameters by name so they can be adjusted per-instance.

C++ Source:

  • Module: Engine

  • File: AudioComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool_param (bool): [Read-Write] Value of the parameter when used as a boolean

  • float_param (float): [Read-Write] Value of the parameter when used as a float

  • int_param (int32): [Read-Write] Value of the parameter when used as an integer

  • param_name (Name): [Read-Write] Name of the parameter

  • sound_wave_param (SoundWave): [Read-Write] Value of the parameter when used as a sound wave

property bool_param

[Read-Write] Value of the parameter when used as a boolean

Type

(bool)

property float_param

[Read-Write] Value of the parameter when used as a float

Type

(float)

property int_param

[Read-Write] Value of the parameter when used as an integer

Type

(int32)

property param_name

[Read-Write] Name of the parameter

Type

(Name)

property sound_wave_param

[Read-Write] Value of the parameter when used as a sound wave

Type

(SoundWave)