unreal.AudioComponentPlayState
¶
-
class
unreal.
AudioComponentPlayState
¶ Bases:
unreal.EnumBase
Enum describing the audio component play state
C++ Source:
Module: Engine
File: AudioComponent.h
-
FADING_IN
¶ If the sound is playing and fading in
- Type
3
-
FADING_OUT
¶ If the sound is playing and fading out
- Type
4
-
PAUSED
¶ If the sound is playing but paused
- Type
2
-
PLAYING
¶ If the sound is playing (i.e. not fading in, not fading out, not paused)
- Type
0
-
STOPPED
¶ If the sound is not playing
- Type
1