unreal.AudioImpulseResponse

class unreal.AudioImpulseResponse(outer=None, name='None')

Bases: unreal.Object

UAudioImpulseResponse UAsset used to represent Imported Impulse Responses

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectConvolutionReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ir_data (Array(float)): [Read-Write] IRData deprecated: Property ‘IRData’ is deprecated.

  • normalization_volume_db (float): [Read-Write] Used to account for energy added by convolution with “loud” Impulse Responses.

  • true_stereo (bool): [Read-Write] If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.

property ir_data

[Read-Write] IRData deprecated: Property ‘IRData’ is deprecated.

Type

(Array(float))

property normalization_volume_db

[Read-Write] Used to account for energy added by convolution with “loud” Impulse Responses.

Type

(float)

property true_stereo

[Read-Write] If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.

Type

(bool)