unreal.AudioVolumeSubmixSendSettings

class unreal.AudioVolumeSubmixSendSettings(listener_location_state=AudioVolumeLocationState.INSIDE_THE_VOLUME, source_location_state=AudioVolumeLocationState.INSIDE_THE_VOLUME, submix_sends=[])

Bases: unreal.StructBase

Struct to determine dynamic submix send data for use with audio volumes.

C++ Source:

  • Module: Engine

  • File: AudioVolume.h

Editor Properties: (see get_editor_property/set_editor_property)

  • listener_location_state (AudioVolumeLocationState): [Read-Write] The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given sound

  • source_location_state (AudioVolumeLocationState): [Read-Write] The state the source needs to be in, relative to the audio volume, for this submix send list to be used for a given sound

  • submix_sends (Array(SoundSubmixSendInfo)): [Read-Write] Submix send array for sounds that are outside the audio volume when the listener is inside the volume

property listener_location_state

[Read-Write] The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given sound

Type

(AudioVolumeLocationState)

property source_location_state

[Read-Write] The state the source needs to be in, relative to the audio volume, for this submix send list to be used for a given sound

Type

(AudioVolumeLocationState)

property submix_sends

[Read-Write] Submix send array for sounds that are outside the audio volume when the listener is inside the volume

Type

(Array(SoundSubmixSendInfo))