unreal.AudioVolumeSubmixSendSettings
¶
-
class
unreal.
AudioVolumeSubmixSendSettings
(listener_location_state=AudioVolumeLocationState.INSIDE_THE_VOLUME, source_location_state=AudioVolumeLocationState.INSIDE_THE_VOLUME, submix_sends=[])¶ Bases:
unreal.StructBase
Struct to determine dynamic submix send data for use with audio volumes.
C++ Source:
Module: Engine
File: AudioVolume.h
Editor Properties: (see get_editor_property/set_editor_property)
listener_location_state
(AudioVolumeLocationState): [Read-Write] The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given soundsource_location_state
(AudioVolumeLocationState): [Read-Write] The state the source needs to be in, relative to the audio volume, for this submix send list to be used for a given soundsubmix_sends
(Array(SoundSubmixSendInfo)): [Read-Write] Submix send array for sounds that are outside the audio volume when the listener is inside the volume
-
property
listener_location_state
¶ [Read-Write] The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given sound
- Type
-
property
source_location_state
¶ [Read-Write] The state the source needs to be in, relative to the audio volume, for this submix send list to be used for a given sound
- Type
-
property
submix_sends
¶ [Read-Write] Submix send array for sounds that are outside the audio volume when the listener is inside the volume
- Type