unreal.AutomationUtilsBlueprintLibrary

class unreal.AutomationUtilsBlueprintLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Automation Utils Blueprint Library

C++ Source:

  • Plugin: AutomationUtils

  • Module: AutomationUtils

  • File: AutomationUtilsBlueprintLibrary.h

classmethod take_gameplay_automation_screenshot(screenshot_name, max_global_error=0.02, max_local_error=0.12, map_name_override='')None

Take Gameplay Automation Screenshot

Parameters
  • screenshot_name (str) –

  • max_global_error (float) –

  • max_local_error (float) –

  • map_name_override (str) –