unreal.BTNodeResult
unreal.
BTNodeResult
Bases: unreal.EnumBase
unreal.EnumBase
keep in sync with DescribeNodeResult()
C++ Source:
Module: AIModule
File: BehaviorTreeTypes.h
ABORTED
finished as failure
2
FAILED
finished as success
1
IN_PROGRESS
finished aborting = failure
3
SUCCEEDED
0
unreal.BTFlowAbortMode
unreal.ButtonClickMethod