unreal.BasicParticleData

class unreal.BasicParticleData(position=[0.0, 0.0, 0.0], size=0.0, velocity=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Basic Particle Data

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceExport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position (Vector): [Read-Write] Position

  • size (float): [Read-Write] Size

  • velocity (Vector): [Read-Write] Velocity

property position

[Read-Only] Position

Type

(Vector)

property size

[Read-Only] Size

Type

(float)

property velocity

[Read-Only] Velocity

Type

(Vector)