unreal.BlendMode
¶
-
class
unreal.
BlendMode
¶ Bases:
unreal.EnumBase
The blending mode for materials This is mirrored in Lightmass, be sure to update the blend mode structure and logic there if this changes.: Check UMaterialInstance::Serialize if changed!!:
C++ Source:
Module: Engine
File: EngineTypes.h
-
BLEND_ADDITIVE
¶ 3
-
BLEND_ALPHA_COMPOSITE
¶ 5
-
BLEND_ALPHA_HOLDOUT
¶ 6
-
BLEND_MASKED
¶ 1
-
BLEND_MODULATE
¶ 4
-
BLEND_OPAQUE
¶ 0
-
BLEND_TRANSLUCENT
¶ 2