unreal.BlendProfile
¶
-
class
unreal.
BlendProfile
(outer=None, name='None')¶ Bases:
unreal.Object
A blend profile is a set of per-bone scales that can be used in transitions and blend lists to tweak the weights of specific bones. The scales are applied to the normal weight for that bone
C++ Source:
Module: Engine
File: BlendProfile.h