unreal.BlendableLocation
¶
-
class
unreal.
BlendableLocation
¶ Bases:
unreal.EnumBase
Where to place a material node in the post processing graph.
C++ Source:
Module: Engine
File: BlendableInterface.h
-
BL_AFTER_TONEMAPPING
¶ former pass color, Input1:SeparateTranslucency.
- Type
0
- Type
Input0
-
BL_BEFORE_TONEMAPPING
¶ former pass color, Input1:SeparateTranslucency.
- Type
1
- Type
Input0
-
BL_BEFORE_TRANSLUCENCY
¶ former pass color, Input1:SeparateTranslucency.
- Type
2
- Type
Input0
-
BL_REPLACING_TONEMAPPER
¶ former pass color, Input1:SeparateTranslucency, Input2: BloomOutput vector parameters: Engine.FilmWhitePoint scalar parameters: Engine.FilmSaturation, Engine.FilmContrast
- Type
3
- Type
Input0
-
BL_SSR_INPUT
¶ former pass color.
- Type
4
- Type
Input0