unreal.BlueprintFunctionLibrary

class unreal.BlueprintFunctionLibrary(outer=None, name='None')

Bases: unreal.Object

This class is a base class for any function libraries exposed to blueprints. Methods in subclasses are expected to be static, and no methods should be added to this base class.

C++ Source:

  • Module: Engine

  • File: BlueprintFunctionLibrary.h