unreal.Bone
¶
-
class
unreal.
Bone
¶ Bases:
unreal.EnumBase
EBone is enum representing the Bone Ids that come from the Oculus Runtime.
C++ Source:
Plugin: OculusVR
Module: OculusInput
File: OculusInputFunctionLibrary.h
-
BONE_MAX
¶ 24
-
FOREARM_STUB
¶ 1
-
HAND_END
¶ 24
-
HAND_START
¶ 0
-
INDEX_1
¶ 6
-
INDEX_2
¶ 7
-
INDEX_3
¶ 8
-
INDEX_TIP
¶ 20
-
INVALID
¶ 25
-
MAX_SKINNABLE
¶ 19
-
MIDDLE_1
¶ 9
-
MIDDLE_2
¶ 10
-
MIDDLE_3
¶ 11
-
MIDDLE_TIP
¶ 21
-
PINKY_0
¶ 15
-
PINKY_1
¶ 16
-
PINKY_2
¶ 17
-
PINKY_3
¶ 18
-
PINKY_TIP
¶ 23
-
RING_1
¶ 12
-
RING_2
¶ 13
-
RING_3
¶ 14
-
RING_TIP
¶ 22
-
THUMB_0
¶ 2
-
THUMB_1
¶ 3
-
THUMB_2
¶ 4
-
THUMB_3
¶ 5
-
THUMB_TIP
¶ 19
-
WRIST_ROOT
¶ 0