Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the component
auto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.
can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigation
component_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.
default(float): [Read-Write] Default
editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class
falloff(FieldFalloffType): [Read-Write] Falloff
is_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor builds
magnitude(float): [Read-Write] Magnitude
max_range(float): [Read-Write] Max Range
min_range(float): [Read-Write] Min Range
on_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset
on_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated
primary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Component
replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
transform(Transform): [Read-Write] Transform
set_box_falloff(magnitude, min_range, max_range, default, transform, falloff) → BoxFalloff¶
Set Box Falloff